I've dabbled in productivity (getting as much good things done as possible in your short stay on Earth) throughout my life (the last year), but while "hustle culture" may inspire you in the moment you don't really want to live like that forever (unless you really do). Many tricks for getting more th […]
Great user design is when there's no user design at all. Any user interface (buttons, menus or whatever) is one step too much between the user's wish and a result. Earlier I talked about making games that start fast, and I think the programmer John Carmack said something like (can't find the quote!) […]
When I play Rise: Race the Future, I crash into the "walls" beside the roads in the same frustrating way every time. They could have made more ways to physically interact with these walls but they made it simple by making them all work exactly the same everywhere. Creating a game is a bit like being […]
The game It Takes Two is one of the most creative pieces of art I've seen, so full of variation and dense of content. Josef Fares is the director of the game and he often talks about "bringing out the creative monster" in people, but I felt he never specified exactly how he does that, and I wanted t […]
I got annoyed at how complicated gaming is. You need a powerful computer, you need to find a game, decide if you want to buy it, wait for it to install and maybe register an account, and THEN you can hopefully start playing. That's a 2000s PC desktop mindset that still rules gaming, which is weird b […]
Where does Pharrell Williams find the motivation to make songs sounding like small boxes and soft balls bouncing on them? (That's how they sound!!) Maybe he just has uniquely large reserves of confidence. The kind of confidence that seems like it comes from nowhere. Some day, some random person from […]
Good dancing isn't when you do the correct moves, it's when people can see that you care about what you're doing. That's why "But i can't dance" is a meaningless excuse because the only thing you need is all the confidence in the world, then whatever you do will look good. You're not bad at dancing, […]
Half a year ago I talked about how sampling is cool and speeds up creative work, while AI is also cool and can speed up non-creative work, and that these together lets you make cooler art faster which is a win-win that eliminates all "quality vs quantity" concerns inside your artist brain. Good art […]