You can't learn how to be creative from anyone else. You do your own thing. But I still think there are common traps people often fall into, and that if you avoid them you can get in a better headspace for being creative. There are some patterns you see over and over again from people trying to star […]
When people on the internet talk about how bad Toby Fox' programming for Undertale was, they often use the example of him - supposedly - using one single large switch-case statement for all dialogue in the game. These people think that's bad programming, either because it's inefficient or because it […]
1. Business to enable art, not art to enable business - Don't forget why you do it (it's not to earn money, for example). And don't accept any excuses from your brain for getting around it. For example, if you start to believe you have to change your art into something you like less so it can make m […]
Hey guys. *looking at you like a Youtuber* Here are some "hot takes" (or maybe just "takes"?) from me about video games: 1. The main appeal of video games specifically isn't playing a game (like rolling dice, solving puzzles, competing and stuff), it's the immersion. Talking about Super Mario 64 and […]
I've spent around a year and a half working slowly (and not very steadily) on my upcoming game (the spiritual successor to This Is (NOT!) A Car Club), and if I continue in this tempo it will take years to finish. And that's not a reality I want to live in. So, to get it finished and ready for a rele […]
Before I read Aristotle (that is, before I read his works, not before I read _about_ him) I didn't know that you could, or were even allowed, to think as many thoughts as he did during his life. And that you could and were allowed to believe in your own conclusions from your own thoughts as much as […]
Det finns många saker som kan rycka i ens uppmärksamhet, framför allt när man är bland andra människor. Men man kan också bli distraherad av sig själv, t.ex. om man plötsligt blir sugen på chips och slutar tänka på det man tänkte på innan på grund av det. Man kanske tror att det är m […]
kbrecordzz' tagline is "art & entertainment", and in my last post I described the "art" part and why it's my main focus over technology. But what about the "entertainment" part? Why add entertainment to the slogan if art is the thing that's so much more important than everything else? […]