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An homage to doing

The deadliest thing of all isn't to do bad things, it's to do nothing at all. If you do wrong you can always learn from it and redirect yourself, but if you do nothing you won't ever get to that point. In this reality, you can either do things or not do things, and it's 100% up to you. And if you wa […]


Poppy's 2020 metal phase was about performance art, not metal

In 2020 Poppy was the "weird Youtube art project pop singer" that just recently had turned into a genre-bending metal/pop act. And I really liked it. At that time I spent some time listening to her albums before that, to see her development. And now six years later, I want to look back on it all fro […]


Technical documentation

Video games are made of code (mostly), and code can easily become very complex. And since you need to understand what you're working on, both creatively and technologically, you must understand the code fully. For my last game I solved this by not letting it grow too complex so I could understand th […]


Practical rules for living

1. The stress, worry and fear will always try to outsmart you. They always come in the disguise of something good. When you think "but this time it's not stress, worry or fear, this time it's for real!" it's definitely stress, worry and fear again. They will try to outsmart you one, two, three times […]


The state of MANAGO in February 2026

MANAGO - the game that never gets finished (and that exists in some form, playable or not, at bankrupt.kbz.se) - was supposed to be done at the beginning of this year, but... I didn't finish it. And I don't have a strategy for how it can become finished either. […]


These two music videos by Orange Caramel

I thought I had already written about all my favorite "K-pop and J-pop girl groups that are good and also have a bit of quirk to them", but apparently I've never mentioned Orange Caramel on this site? When I wrote about which K-pop groups are/were timeless (and not) back in 2022, I mentioned Girls†[…]


My "strategy" for creating games, art, etc in 2026

After a 2025 filled with discipline and ending with a big, empty, unclear "I didn't finish it" feeling, 2026 is lurking around the corner. Or wait, it's February already? Anyways, starting the year late feels right. […]


Youtube's new UI is user abuse

Youtube pretty much has a monopoly on its kind of product. You can't really compete with them by having better functions, fewer ads or a nicer user interface, because the amount of videos and music they've have accumulated over 20 years, combined with Google's powerful datacenters that can stream vi […]


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