Det finns många saker som kan rycka i ens uppmärksamhet, framför allt när man är bland andra människor. Men man kan också bli distraherad av sig själv, t.ex. om man plötsligt blir sugen på chips och slutar tänka på det man tänkte på innan på grund av det. Man kanske tror att det är m […]
kbrecordzz' tagline is "art & entertainment", and in my last post I described the "art" part and why it's my main focus over technology. But what about the "entertainment" part? Why add entertainment to the slogan if art is the thing that's so much more important than everything else? […]
A while ago I tried to describe kbrecordzz' tagline "art & entertainment", and in there I explained art as: "Art is when you make something for the sake of itself. Art is similar to knowledge, curiosity and insight, in how you're never supposed to reach the end, find the definitive answer, create yo […]
I've had a plan for a long time to write shortly about what I've done to improve the graphics in my upcoming game. And, here it is! Enjoy! #1. In my last game (This Is (NOT!) A Car Club), all houses in an area had to have roughly the same appearance, or otherwise there would be too many "draw calls" […]
I have a few things to say about names. Names on products. And on things, etc. I love Hazelight, and I loved their last game "It Takes Two", and if I'd play their upcoming game "Split Fiction" I would probably like it too. But... Hazelight's earlier games - "Brothers", "A Way Out" and "It Takes Two" […]
I read the book "Mental efficiency" by Arnold Bennett, a really good book from 1911 which I first thought would be a technical description of the inner workings of the mind's energy consumption. It wasn't! It was more of a loosely connected collection of essays where the first one was called "mental […]