Here are some thoughts following "The bootstrap problem": In order to create multiple web games without ending up with more and more to do because the games need to continue to function on a changing web, I made sure to use timeless HTML and Javascript features for This Is (NOT!) A Car Club so I won […]
Here comes an unscientific rant from the top of my head. When I say that no woman knows about the existence of the Windows operating system, PLEASE try to understand my point instead of getting a hangup on the obviously false fact. […]
I have a vision of a video game "console" on the web. A webpage with maybe 10 really good games and none of the things you don't want (ads, etc). Something with a level of ambition between games where you click on bubbles (typical mobile games) and games where you practice for 7 years to beat a drag […]
Red Velvet's members obviously sing well, so it was a disappointment when their visit at dingo music's "Killing Voice" turned out to be so over-edited that they all sound like perfectly pitched synths. […]
If you're having trouble sorting through all the information on the internet and getting to the good parts, there is a simple solution: Don't visit the sites that have rounded corners everywhere. […]
1. Make big plans, bigger than everyone else makes. 2. Go against the general population. People in general don't have this level of ambition so you have to go against them. Don't let ANYONE change your idea. 3. It's impossible not to be affected by your surrounding, so change your surrounding so th […]
Here are some insights that may be interesting and/or (not) true: - Being immersed into a movie or a video of some kind, like when you get "sucked into" its world and story, is a binary setting: You're either totally immersed, or not at all. Fast-paced editing may grab your attention quickly, but sl […]
Entertainment is when you make something for other people to enjoy. It doesn't matter how many they are, and "other people" can also be yourself. You don't do it to get something back from them, only to give them something. Art is when you make something for the sake of itself. Art is similar to kno […]
You know when you suddenly get the confidence to like something, without feeling like you have to calibrate it around the general opinion in order to not be "wrong" about liking it? I just had that experience with dance. It doesn't matter what "is" good, objectively, technically or statistically, I […]
Here are some insights that are interesting but not true. - Songs that aren't great IMMEDIATELY (that have a slow intro, or are quiet the first two seconds) won't be super popular because people will skip them. - 50% of making a catchy chorus seems to be to make it a wall of bright sounds. The remai […]
Top 4 storytelling art forms, based on their potential. So, music is excluded, because it doesn't tell you anything. It's just sounds and stuff. PLEASE don't send me emails about how music is indeed a storytelling medium, all country music fans reading this blog. Here is the list! 4. Movies They're […]
Let me present a new website that I DON'T promise to maintain or update in any way (even if it would be good if I did): The Jun Togawa archive! It's a list of links to a bunch of Jun Togawa stuff, where the goal (that I ABSOLUTELY DON'T promise to fulfill) is to keep track of when the links die so I […]
I was going to Oslo to see ODZ perform live, but in the last minute the show got cancelled via an SMS from the venue due to "unpredicted events". The music industry is dead, I thought, I'm glad I'm not making music and almost never goes to concerts anymore, I thought, next time I'm going to a concer […]
While making my game I've learned some things about complexity and simplicity. I wanna make the game big while keeping it small, it should amaze, perplex and entertain the user while at same time have a small core of technology to make it bugfree and possible to understand (and by that possible to d […]
I got stuck in some thoughts that are very easy to get stuck in: Anxiety over if people will understand and like what you create. Here are three quotes I like, that get me out of those thoughts so I can focus on just making cool things instead: […]
This post's cover image is a mix of these 2 images (the Youtube thumbnail for "Wonderful World" by Ano, and "Holiday" by Girls' Generation): A while ago when I went through all K-pop music videos ever in the history of the entire world, I saved the videos I liked in my own bookmark system, which is […]
I've dabbled in productivity (getting as much good things done as possible in your short stay on Earth) throughout my life (the last year), but while "hustle culture" may inspire you in the moment you don't really want to live like that forever (unless you really do). Many tricks for getting more th […]
Where does Pharrell Williams find the motivation to make songs sounding like small boxes and soft balls bouncing on them? (That's how they sound!!) Maybe he just has uniquely large reserves of confidence. The kind of confidence that seems like it comes from nowhere. Some day, some random person from […]
Good dancing isn't when you do the correct moves, it's when people can see that you care about what you're doing. That's why "But i can't dance" is a meaningless excuse because the only thing you need is all the confidence in the world, then whatever you do will look good. You're not bad at dancing, […]
Half a year ago I talked about how sampling is cool and speeds up creative work, while AI is also cool and can speed up non-creative work, and that these together lets you make cooler art faster which is a win-win that eliminates all "quality vs quantity" concerns inside your artist brain. Good art […]
I listened to $ATSUKI’s song “????!”/“War” (ft. Lil Cherry) and I just felt that no one is themselves as much as $ATSUKI on this song. Speaking on that, when was the last time you were yourself? I made a remix of the song’s two version because I got such good energy from it: […]
Remember when Daniel Ek (king of Spotify) said that musicians need to make more songs than they currently do to survive in the music business? I’m NOT interested in that statement, but I’m interested in how people reacted to it. They reacted like it’s impossible to make more stuff than they cu […]
I played the game “It Takes Two” with my friend, and realized that: This game is unlike all other games. So now you may wonder, did Josef Fares, the creator of the game, read any books on how to create games before making It Takes Two? No! ? “Well, I never read books on how to design a game. I […]
Remember the 80s/90s/00s/10s? We were/looked/said so stupid! That’s because the “now” becomes the past after a while, and that shit (time) is scary. I don’t want that, I want to be timeless! And stop viewing the past as older times and start treating it like it’s a couple of events de-atta […]
Just like it usually does, but without the comments! But what’s interesting is that by turning off the comments on Youtube (which I did with this Chrome addon) the world pre-2000 comes back, where you can get away with saying whatever you want just because you have a media channel, because the vie […]
Let’s face a current problem in the music industry: Musicians don’t make enough money. Or do they? And, do they even have to? A pretty normal, and contradicting, view coming from striving musicians is one where art is the most important thing to them and because of that they should be paid to ma […]
You can now read kbrecordzz in Japanese! https://kbrecordzzjp.wordpress.com I’ve written a lot about Japanese music on kbrecordzz.com, like Mami Yamase, SCANDAL (again), Seiko Oomori (again, again), Jun Togawa & Yapoos (again, again, again, again & again (the flagship of this site)), Wink, Zoomgal […]