
MANAGO - the game that never gets finished (and that exists in some form, playable or not, at bankrupt.kbz.se) - was supposed to be done at the beginning of this year, but... I didn't finish it. And I don't have a strategy for how it can become finished either.
However, here are my thoughts on the state of the game in February 2026 and on how to take the game further. Not just to make it done, but to make it a good, interesting and impressive piece of art/entertainment:
- Making fun of corporate bureaucracy is fun, but the aesthetic of it is dry and boring (which is part of why we have to make fun of it!). So if the whole game is embodying corporate bureaucracy, the whole game will be dry and boring. The core still needs to consist of good and fun art of my own taste, not of a dry company's taste.
- Go back to the core: Characters, dialogues, events. Don't try to create a "game" game. Get influences from things that aren’t games.
- The whole will look and feel good when all its parts are made. So there's no purpose in tweaking and polishing what exists now, because it isn't done yet.
- Embrace the "Family Guy" style of writing. When there is a storyline, but you can also just lazily joke about whatever else in the world if you have another idea. Nothing gets thrown away because you can always do a "cutaway" of some sort. This is to not get stuck in structure and logic and "plot". The creators of South Park are going to hate MANAGO.
- It isn't a sequel to the last game, it's its own thing that is also better than the last. This requires new methods, new time spans and new ambitions. Making people gasp from seeing what type of game is possible to make in a web browser took 1.5 years, for people to gasp again they need to see something new and not just an improved iteration of the last thing. So it will take time. And I enjoy creating this game, so I will do it for as long as possible.
- Do it as if no one will ever see it. This isn't a game made for an audience, time, trend or culture.
Signed, kbrecordzz
(The cover image for this post is my latest draft of the game's official cover art. The drawing in the background and the two new characters to the left are drawn by Sachiko Mili.)
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