I have a vision of a video game "console" on the web. A webpage with maybe 10 really good games and none of the things you don't want (ads, etc). Something with a level of ambition between games where you click on bubbles (typical mobile games) and games where you practice for 7 years to beat a dragon (Elden Ring). Something like Super Mario, Pokemon and Zelda, but completely different, and without having to buy a console for $300. I've already made ONE fun game in 2 years that could be the start of this. And if I continue in this pace, this vision can come to life in... 20 years at the absolute lowest!!
To create something like this in less time than that, I need more people. But to make people interested in the project, I need to have something more to show to the world than just one game, because how does that differ from everyone else and catch attention? So I need to actually build the whole, or a big part of the project, before I can collaborate with others to finish it. And since it's reasonable to give people money for working, I also have to make money from the project first, and for that the console needs to be great and for that I need people. And who will give them money? Etc etc......
... And this is what I call "the bootstrap problem". Which means I first have to build this thing myself, until it's good enough to attract more resources, so I then can make it even better. The only currency I have here is TIME, so that's all I can give when I don't have more people than myself. Which brings us back to the last sentence of the first paragraph...