I have a few things to say about names. Names on products. And on things, etc. […]
I read the book "Mental efficiency" by Arnold Bennett, a really good book from 1911 which I first thought would be a technical description of the inner workings of the mind's energy consumption. It wasn't! It was more of a loosely connected collection of essays where the first one was called "mental […]
I was at a game jam, and I realized it's the perfect environment, structure and timeframe for finishing creative projects. After such a long time of trying to find the best possible way to plan and structure projects, the thought had never ocurred to me (until now) that you can also just remove the […]
To make big things, you must first get rid of everyone else that don’t believe people can make big things. That’s the first step towards getting rid of that same belief inside you, and the only way you can even get started. Then you start doing things, and continue, and find a way to not get tir […]
The This Is (NOT!) A Car Club universe has expanded, with two new characters! They will play important separate roles in a coming game, that yet has no name. So, let's get started! […]
Congratulations! My game This Is (NOT!) A Car Club just reached 100 000 views on Neocities! Or really, 99 351 views. I assumed it would have exceeded 100 000 by now, but... it didn't. And now I'm pressing SEND on this blogpost. Those 100 000 are probably inflated in some way that I don't fully under […]
Four years ago, in 2020, I had some hopes for a new Gwen album. Then I waited, and waited, and waited more. And today it finally came out! […]
In my previous post I wrote about the limitations web browsers put on your web program's or game's Javascript code. You want to use a device's full CPU and memory - especially if you make something advanced like a game - but you can't. But if you learn how web browsers work, you can make the best ou […]